How do you plan to use sound in your game? How will it help enhance the game play and learning experience of your game?
I plan to have an amazing music score and awesome sound effects to get the player pumped up to learn some math!! It should help the game with it's excitement factor, I feel that a racing game with no music playing while you're driving is very boring and loses it's fun very fast, and sound effects should help a lot to make it look better to players.
Thursday, January 20, 2011
(old) Assembling Your Demo
Do you think you've learned more about your game topic in the process of making this demo? If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?
Yes, I believe I have learned more about the topic of our game, especially since we've spent so much time with it. I learned that there are a lot of kids having trouble with multiplication just like I did back in third grade when I was first learning how to do it. Multiplication was very challenging for me and most of my friends, and I think our game has a chance to help kids have fun and learn math.
Yes, I believe I have learned more about the topic of our game, especially since we've spent so much time with it. I learned that there are a lot of kids having trouble with multiplication just like I did back in third grade when I was first learning how to do it. Multiplication was very challenging for me and most of my friends, and I think our game has a chance to help kids have fun and learn math.
Final Blog
Read the attached article and blog your thoughts.
What is the name of the game?
Cosmos Chaos.
Which software company released the game?
Mentor Interactive.
What is the age group that the game is for?
8-12.
Applied to the correct age group, would this game be fun?
It seems like a very fun game for 8-12 year olds.
What are the ways that the game is educational?
It introduces new vocabulary words for just about every subject in school.
How does this article relate to what we have learned and talked about in this class?
It relates to us because, this software company is trying to successfully create a fun, educational game which is exactly what we are trying to do. Sure they have a lot more experience and resources but we both have the same mission.
What is the name of the game?
Cosmos Chaos.
Which software company released the game?
Mentor Interactive.
What is the age group that the game is for?
8-12.
Applied to the correct age group, would this game be fun?
It seems like a very fun game for 8-12 year olds.
What are the ways that the game is educational?
It introduces new vocabulary words for just about every subject in school.
How does this article relate to what we have learned and talked about in this class?
It relates to us because, this software company is trying to successfully create a fun, educational game which is exactly what we are trying to do. Sure they have a lot more experience and resources but we both have the same mission.
Presenting and Publishing Your Game...
- The Big Idea: Provide an update on your team's game topic. What is the most important concept you want your players to learn?
How multiplication isn't as hard and terrible as people say.
- Making Decisions as a Team: How did your team's ideas about the game topic change over time?
We have changed how we were going to set up our game numerous times, and we have changed the background twice. Our original ideas are barely there in our finished product.
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
We each did a little of everything but I mostly worked on graphics and design of our game, and the music. Travis mainly programmed and did most of everything else. I did a few codes in our game but he is responsible for pretty much all of it.
- Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand?
We researched what math problems elementary school kids had the most trouble with and we put those problems in our game. From our topic I learned that there are a lot more kids having trouble with multiplication that I had thought before we had started our game. I would like the player to understand that multiplication is not as terrible and hard as they thought it was.
- The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide?
They drive a very sweet car that I designed and think about the correct answer of the problem and drive through the correct answer. We just thought it'd be better for elementary school students if we designed a simple game with not many features and very easy controls.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
Flash resources have helped us completely create our game, without those we wouldn't have a game. We searched the web for help with flash and tutorials.
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
We didn't really find any curriculum topics difficult, we knew what to do for our math and how to make it easiest as possible for the students. I'm proud of how the car moves, and the main menu, the background and math questions would be first but they are not working correctly.
Testing & Debugging...
We found things wrong with our game we haven't realized were like that until we actually looked for problems. Some of our buttons were not working properly and our background was not scrolling like it was supposed to, our math problems also were not moving, so our game was barely finished. We also could not figure out how to get music and sound on our finished game. There were many problems with our game, and most still haven't gotten finished.
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