- The Big Idea: Provide an update on your team's game topic. What is the most important concept you want your players to learn?
How multiplication isn't as hard and terrible as people say.
- Making Decisions as a Team: How did your team's ideas about the game topic change over time?
We have changed how we were going to set up our game numerous times, and we have changed the background twice. Our original ideas are barely there in our finished product.
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
We each did a little of everything but I mostly worked on graphics and design of our game, and the music. Travis mainly programmed and did most of everything else. I did a few codes in our game but he is responsible for pretty much all of it.
- Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand?
We researched what math problems elementary school kids had the most trouble with and we put those problems in our game. From our topic I learned that there are a lot more kids having trouble with multiplication that I had thought before we had started our game. I would like the player to understand that multiplication is not as terrible and hard as they thought it was.
- The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide?
They drive a very sweet car that I designed and think about the correct answer of the problem and drive through the correct answer. We just thought it'd be better for elementary school students if we designed a simple game with not many features and very easy controls.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
Flash resources have helped us completely create our game, without those we wouldn't have a game. We searched the web for help with flash and tutorials.
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
We didn't really find any curriculum topics difficult, we knew what to do for our math and how to make it easiest as possible for the students. I'm proud of how the car moves, and the main menu, the background and math questions would be first but they are not working correctly.
No comments:
Post a Comment